Tuesday, October 28, 2008

MOBILE USERS TO GET REAL-TIME INFORMATION WITH SPECIAL SOFTWARE

Mobile phone users shall be able to obtain location-specific, real-time information, either actively or passively, from other users across the world, using a special software system that has been developed by a team led by an Indian-American professor at Duke University. The rapid convergence of social networks, mobile phones and global positioning technology has given Duke University engineers the ability to create something they call "virtual sticky notes," site-specific messages that people can leave for others to pick up on their mobile phones. "Every mobile phone can act as a telescope lens providing real-time information about its environment to any of the 3 billion mobile phones worldwide," said Romit Roy Choudhury, an assistant professor at Duke's Pratt School of Engineering. It will be as if every participating mobile phone works together allowing each individual access to information throughout the virtual network. Interested in trying that new Indian restaurant? Tap into the virtual sticky notes floating in the ether within the restaurant and find what other network users thought of it. Heading to the airport and need to know where the traffic jams are? Sensors in the phones detect movement and can relay back to the network where traffic is the heaviest.



The potential of this new application, which has been dubbed micro-blog, is practically limitless. "We can now think of mobile phones as a 'virtual lens' capable of focusing on the context surrounding it. By combining the lenses from all the active phones in the world today, it may be feasible to build an internet-based 'virtual information telescope' that enables a high-resolution view of the world in real time," Roy Choudhury said. The application combines the capabilities of distributed networks (like Wikipedia), social networks (Facebook), mobile phones, computer networks and geographic positioning capabilities, such as GPS or WiFi.

BODY IMMUNE SYSTEM AND BRAIN COMMUNICATE TO CONTROL DISEASE

In a major step in understanding how the nervous system and the immune system interact, scientists at The Feinstein Institute for Medical Research have identified a new anatomical path through which the brain and the spleen communicate, says eurekalert press release. The spleen, once thought to be an unnecessary bit of tissue, is now regarded as an organ where important information from the nervous reaches the immune system. Understanding this process could ultimately lead to treatments that target the spleen to send the right message when fighting human disease.



Mauricio Rosas-Ballina, MD, working with colleagues in the laboratory of Kevin J. Tracey, MD, figured out that macrophages in the spleen were making tumor necrosis factor, a powerful inflammation-producing molecule. When they stimulated the vagus nerve, a long nerve that goes from the base of the brain into thoracic and abdominal organs, tumor necrosis factor (TNF) production in the spleen decreased. This study complements previous research performed in Dr. Tracey's laboratory, which showed that stimulation of the vagus nerve increases survival in laboratory models of sepsis.



The findings were published in the Proceedings of the National Academy of Sciences. Many laboratories at The Feinstein Institute study the immune system in health and in disease. Every year, about 500,000 people develop severe sepsis, a syndrome triggered when the body's immune system wages an attack on the body that is well beyond its normal response to an invader. Sepsis kills about 225,000 deaths in the United States each year.



A hundred years ago, the spleen (located in the upper quadrant of the abdomen) was thought to be only reservoir for blood. It has only been in recent years that scientists discovered that the spleen is a manufacturing plant for immune cells, and a site where immune cells and nerves interact. The spleen defends the body against infection, particularly encapsulated bacteria that circulate through the blood.
The hope is to modulate other immune functions like antibody production through the spleen (via vagus nerve stimulation) as a way to modify the course of infections and possibly some autoimmune disorders.



Dr. Rosas-Ballina began following the winding path of the vagus nerve to establish the route it follows to reach the spleen. He was trying, without much luck, to find fibers of the vagus nerve in this organ. And then he went a little further south to the splenic nerve, the nerve that innervates the spleen. Their results indicate that the vagus nerve inherently communicates with the splenic nerve to suppress TNF production by macrophages in the spleen.



According to the prevailing paradigm, the autonomic nervous system is anatomically and functionally divided in sympathetic and parasympathetic branches, which act in opposition to regulate organ function. "The division between the parasympathetic and sympathetic nervous systems is not clear cut," said Dr. Rosas-Ballina, explaining that the vagus nerve (the major parasympathetic nerve) acts through the splenic nerve to modulate immune function. He said that results of this study suggest that there may be two separate ways the brain communicates with the spleen to regulate immune function. This points the way to a possible solution for treating sepsis. It may be more effective to take advantage of the central nervous system to control cells of the spleen. This way, "you know where the treatment is going," said Dr. Rosas-Ballina.

SOLAR ECLIPSE HISTORY AND SCIENCE



The moon will block the sun across a swathe of Russia, Mongolia and northwestern China just before sunset on August 1, launching a momentous month for China as it hosts the Olympic Games in Beijing.



A total solar eclipse occurs when the moon moves between the sun and the earth, blocking out the sun from the areas in the moon's shadow. Without the sun's light, the sky darkens enough for stars to be seen and the corona makes a spectacular halo around the moon. The first datable records of a solar eclipse was in 753 BC, in Assyria, but earlier notations, among them Chinese diviners' queries on oracle bones from 1,300-1,100 BC, clearly refer to eclipses.



From 720-480 BC, astronomers in the state of Lu (now China's Shandong Province) recorded eclipses that can be reliably dated. By the first millennium AD, Chinese imperial astronomers could predict eclipses with an accuracy of within 15 minutes. Ancient Chinese eclipse records can be used to calculate the slowing of the earth's rotation, due to the braking action of the moon. A solar eclipse in 1919 helped confirm Einstein's theory of general relativity. Eclipses are also scientifically interesting because they allow a rare glimpse of the cooler corona, glowing gases near the sun's surface and solar flares, which are normally not visible due to the brightness of the sun. The surface of the sun is relatively quiet at the moment, with fewer sunspots than expected.



The next solar eclipse will occur on July 22, 2009, and could be viewed by hundreds of millions of people as it crosses straight through India and northern Bangladesh, then runs along the Yangtze River from Chongqing to Shanghai.

Thursday, September 25, 2008

Adobe extends Photoshop to mobile phones

September 25, 2008 7:16 AM PDT


Photoshop.com Mobile lets someone with Windows Mobile phones view and upload photos.

Photoshop.com Mobile lets someone with Windows Mobile phones view and upload photos.
(Credit: Adobe Systems)

Adobe Systems has gradually extended its Photoshop brand from its beginning as high-end image-editing tool to the Elements consumer-oriented photo software and the Express online photo-editing site. Now the company has begun the next step with Photoshop.com Mobile. The software is "the easiest way to upload, view, and share photos online from your Windows Mobile phone," Adobe said.

This software lets people upload photos from their phones to the Photoshop.com Web site and view photo albums stored online, according to the Photoshop.com Mobile site at Adobe Labs. The beta software, a free download for people in the United States, works on some Windows Mobile-based handsets.

If your device isn't supported, the Photoshop.com site recommends using the Shozu mobile phone software, which lets users upload photos, among other things.

Personally, I'd like to see a mobile phone app that could perform some really basic adjustments--cropping or auto-fixing exposure, for example--but so far at least, this isn't that application. But Photoshop itself is about to enter its 11th major version, CS4, and mobile phones are getting more powerful all the time, so the possibility is there.

But more likely, Adobe sees this software as a tool to increase its customers' online activity. Photoshop Express can be used to for those sorts of adjustments, though even high-powered phones such as Apple's iPhone can't yet use it yet. But with gradually increasing network capacity and mobile-phone processing, this market will become much more mature in a few years.

For a few cautions and further details about Photoshop.com Mobile, see the release notes.

Sunday, September 21, 2008

AT&T First to Introduce Microsoft Surface in Retail Stores

First commercial Microsoft Surface launch to begin April 17 in select AT&T stores with expanded deployment planned throughout 2008.

LAS VEGAS — April 1, 2008 — AT&T (NYSE: T) and Microsoft Corp. (NASDAQ: MSFT) today announced a collaborative alliance that will transform the way consumers shop for mobile devices. AT&T will become the first company in the world to bring Microsoft Surface to life in a retail environment, giving customers the ability to explore their mobile worlds using touch and device recognition technology. Microsoft Surface is the first commercially available surface computer from Microsoft. Beginning April 17, customers can experience Microsoft Surface in select AT&T retail locations, including stores in New York City, Atlanta, San Antonio and San Francisco. Based on the success and learning from these initial pilot deployments, plans for further expansion across AT&T’s 2,200 U.S. retail stores will be determined.

Microsoft Surface is a 30-inch table-like display that gives individuals or multiple people the opportunity to interact with devices and content in a way that feels familiar — by using touch, gestures and placement of devices on the display. In essence, it’s a surface come to life for exploring, learning, sharing, creating, buying and much more.

AT&T plans to harness the power of Surface to provide its retail store visitors with unique opportunities to learn about the growing universe of mobile applications and devices. The interactive touch displays, which will work without a traditional mouse or keyboard, will allow customers to do the following:
• Learn. Customers can review features of a particular mobile device by simply placing it on the display. Surface will recognize the device and provide a graphical overview of its capabilities. Customers will be able to place two devices side by side on the unit and easily compare their features.
• Explore. Customers view interactive coverage maps at the national, state, local or street level, using simple touch and hand movement to scale and move the maps, determining their coverage area.
• Customize. In the future, customers will be able to drag and drop ring tones, graphics, video and more by “grabbing” content with their hands from a menu on the display and “dropping” it into the phone.

In addition to these exciting features, AT&T and Microsoft will continue to collaborate on new and innovative ways to expand Surface capabilities in AT&T stores.

“We are thrilled to bring this groundbreaking new technology to our stores so we can introduce customers to their mobile worlds in a very personal and easy way,” said Ralph de la Vega, president and CEO, AT&T Mobility. “We look forward to working with Microsoft to continue developing new ways for our customers to learn about the ever-growing lineup of mobile devices and applications.”

“Microsoft Surface transforms the retail environment from a transaction destination to a customer engagement destination,” said Robbie Bach, president, Entertainment & Devices Division, Microsoft. “With innovative and intuitive ways of accessing information and digital content on Microsoft Surface, consumers now have an entirely new, unique and personalized shopping experience. We’re excited to have AT&T bring this to life and be the first company showcasing Surface in its retail locations.”

AT&T plans to unveil the new displays in stores located in New York City, Atlanta, San Antonio and the San Francisco area on April 17, followed by additional stores in other markets based on the success of the first phase of deployments. Additional information on the launch is available online at http://www.att.com/surface.

MICROSOFT SURFACE POSSIBLITIES

MICROSOFT SURFACE

Microsoft Surface (Codename: Milan), is a Multi-touch product from Microsoft which is developed as a software and hardware combination technology that allows a user, or multiple users, to manipulate digital content by the use of natural motions, hand gestures, or physical objects.
Overview

Surface is essentially a Windows Vista PC tucked inside a table, topped with a 30-inch reflective surface in a clear acrylic frame. A projector underneath the surface projects an image onto its underside, while five cameras in the machine's housing record reflections of infrared light from human fingertips. The camera can also recognize objects placed on the surface if those objects have specially-designed "tags" applied to them. Users can interact with the machine by touching or dragging their fingertips and objects such as paintbrushes across the screen, or by placing and moving tagged objects. Surface has been optimized to respond to 52 touches at a time. During a demonstration with a reporter, Mark Bolger, the Surface Computing group's marketing director, "dipped" his finger in an on-screen paint palette, then dragged it across the screen to draw a smiley face. Then he used all 10 fingers at once to give the face a full head of hair.

Using the specially-designed "tags" on objects, Microsoft Surface can automatically offer additional wine choices tailored to the dinner being eaten based on the type of wine set on the Surface.

Prices will reportedly be $5,000 to $10,000 per unit. However Microsoft said it expects prices to drop enough to make consumer versions feasible in 2010.

Partner companies plan to use the Surface in their hotels, restaurants, and retail stores. The Surface is to be used to choose meals at restaurants, plan vacations and spots to visit from the hotel room. Starwood Hotels plan to allow users to drop a credit card on the table to pay for music, books, and other amenities offered at the resort. In AT&T stores, use of the Surface include interactive presentations of plans, coverage, and phone features, in addition to dropping two different phones on the table and having the customer be able to view and compare prices, features, and plans.
History

The technology behind Surface is called Multi-touch. It has at least a 25-year history, beginning in 1982, with pioneering work being done at the University of Toronto (multi-touch tablets) and Bell Labs (multi-touch screens). The product idea for Surface was initially conceptualized in 2001 by Steven Bathiche of Microsoft Hardware and Andy Wilson of Microsoft Research.In October 2001, a virtual team was formed with Bathiche and Wilson as key members, to bring the idea to the next stage of development.

In 2003, the team presented the idea to the Microsoft Chairman Bill Gates, in a group review. Later, the virtual team was expanded and a prototype nicknamed T1 was produced within a month. The prototype was based on an IKEA table with a hole cut in the top and a sheet of architect vellum used as a diffuser. The team also developed some applications, including pinball, a photo browser and a video puzzle. Over the next year, Microsoft built more than 85 early prototypes for Surface. The final hardware design was completed in 2005.

A similar concept was used in the 2002 science fiction movie Minority Report and in the 2005 science fiction movie The Island, by Sean Bean's character "Merrick". As noted in the DVD commentary, the director Steven Spielberg stated the concept of the device came from consultation with Microsoft during the making of the movie. One of the film's technology consultant's associates from MIT later joined Microsoft to work on the Surface project.[7]

Surface was unveiled by Microsoft CEO Steve Ballmer on May 30, 2007 at The Wall Street Journal's 'D: All Things Digital' conference in Carlsbad, California.[8] Surface Computing is part of Microsoft's Productivity and Extended Consumer Experiences Group, which is within the Entertainment & Devices division. The first few companies to deploy Surface will include Harrah's Entertainment, Starwood Hotels & Resorts Worldwide, T-Mobile and a distributor, International Game Technology.

On April 17, 2008 AT&T became the first retail location to launch Surface. In June 2008 Harrah’s Entertainment launched Microsoft Surface at Rio iBar and Disneyland launched it in Tomorrowland, Inoventions Dream Home.

On September 8, 2008 MSNBC began using the Surface to work with election maps for the 2008 US Presidential Election on air. MSNBC's political director, Chuck Todd, was placed at the helm.

on, multi-touch contact, a multi-user experience, and object recognition.

Direct interaction refers to the user's ability to simply reach out and touch the interface of an application in order to interact with it, without the need for a mouse or keyboard. Multi-touch contact refers to the ability to have multiple contact points with an interface, unlike with a mouse, where there is only one cursor. Multi-user is a benefit of multi-touch -- several people can orient themselves on different sides of the surface to interact with an application simultaneously. Object recognition refers to the device's ability to recognize the presence and orientation of tagged objects placed on top of it.

The technology allows non-digital objects to be used as input devices. In one example, a normal paint brush was used to create a digital painting in the software.[13] This is made possible by the fact that, in using cameras for input, the system does not rely on restrictive properties required of conventional touchscreen or touchpad devices such as the capacitance, electrical resistance, or temperature of the tool used (see Touchscreen).

The computer's "vision" is created by a near-infrared, 850-nanometer-wavelength LED light source aimed at the surface. When an object touches the tabletop, the light is reflected to multiple infrared cameras with a net resolution of 1280 x 960, allowing it to sense, and react to items touching the tabletop.

Surface will ship with basic applications, including photos, music, virtual concierge, and games, that can be customized for the customers.

Specifications

Surface is a 30-inch (76 cm) display in a table-like form factor, 22 inches (56 cm) high, 21 inches (53 cm) deep, and 42 inches (107 cm) wide.[14]. The Surface tabletop is acrylic, and its interior frame is powder-coated steel. The software platform runs on a custom version of Windows Vista and has wired Ethernet 10/100, wireless 802.11 b/g, and Bluetooth 2.0 connectivity. Surface applications are written using either Windows Presentation Foundation or Microsoft XNA technology.

At Microsoft's MSDN Conference, Bill Gates told developers of "Maximum" setup the Microsoft Surface was going to have:

* Intel Core Quad Xeon "WoodCrest" @ 2.66GHz
* 4GB DDR2-1066 RAM
* 1TB 7200RPM Hard Drive

It has a custom motherboard form factor about the size of two ATX motherboards.

Applications Development

Microsoft Surface applications can be written in Windows Presentation Foundation or XNA. The development process is much like normal Vista development, but custom WPF controls had to be created by the Surface team due to the unique interface of Surface. Developers already proficient in WPF can utilize the SDK to write Surface apps for deployments for the large hotels, casinos, and restaurants at which the machines will be next deployed.

FUTURE TECHNOLOGY

Top 10 Strangest Gadgets of the Future

This week, our editors have compiled a list of the "Top 10 Strangest Gadgets of the Future", from solar powered LEDs to memory LCD screens, it's all here. Which ones are your favorites?
10. Citizen's Memory LCD

Citizen Japan has unveiled a new LCD technology -- called "memory liquid crystal" -- that retains the image even when turned off. Basically, its inorganic membrane and angled orientation keep the crystals frozen without needing power. Practical applications would include watches and mobile phone displays.
9. EyeMove PC

The EyeMove PC combines the functionality of a digital projector and computer into one circular-shaped device. Simply hang it on your wall or place it flat on a desk and project games, movies, or applications. No word yet on on if this concept will go into production.

With the wireless controller you can forget the old mouse, your keyboard, joystick, you have it all in one with a touch screen wireless controller


8. Scarpar - The All-Terrain Motorized Board

The Scarpar is a futuristic board that "apparently gives you the best of snowboarding, surfing, skating and motocross". It's slated for a 2007 release. Pricing has not yet been announced. Video clip after the jump.
7. 3D Video Game

Combining interactive art and gaming, xBlocks delivers a unique experience to say the least. It's currently on display at Fabbrica del Vapore in Milan, Italy. Video after the jump.

Using standard game controllers, two opposing players must help their characters navigate in and around a three dimensional maze. The real challenge comes, not from traditional game mechanics but rather from moving with your character as he sprints around corners and jumps between the installation’s two play surfaces

6. Transparent Toaster

This innovative "Transparent Toaster" concept uses special heating glass to warm a single slice of bread. Unfortunately, the glass does not reach a high enough temperature -- at this time -- to actually toast the bread. No word yet on if this concept will go into production. [Source]
5. Origami DVD Player

This Origami DVD Player concept uses a fully-flexible display technology (e-paper) to ensure maximum portability. When not in use, the screen folds up neatly back into the case. From the image, it looks to sport integrated speakers as well. No word yet on if this concept will go into production.

As a product, it would target the business traveler who wants a convenient way to watch DVD movies.

4. Self Cooling Beer Can

Tempra Technology and Crown Holdings have partnered to develop the world's first self cooling beer can. It looks like a normal 500ml can, but features an integrated self-cooling device that reduces the "contents by a minimum of 30° Fahrenheit (16.7° C) in just three minutes."

"When activated, the all natural desiccant contained within a vacuum draws the heat from the beverage through the evaporator into an insulated heat-sink container."

3. VirtuSphere

The VirtuSphere takes gaming to a whole new level, allowing users to walk inside a virtual space "while being totally immersed" -- through the head-mounted display system. Built-in sensors detect movement and transmit that information to a linked computer. A special platform inside the sphere allows it to rotate in any direction as the user walks. Two video clips after the jump.

The VirtuSphere is currently the only technology in the world, which permits the user to move about in virtual space through the most natural movement of all – by walking.

2. Heliodisplay M2i

IO2Technology has just released a new version of their Heliodisplay multimedia projector called "M2i", it features a larger 30-inch diagonal (76cm) display area (4:3 aspect), 1600-2200 lumens brightness, 1024 x 768 SXGA resolution, and 'virtual touchscreen' controls. Video after the jump.

The interactive M2i allows desktop navigation in a PC environment such that floating images or video can be manipulated supporting a 'virtual' touchscreen enabling cursor control.

1. “On Target” Video Game Urinal

Set back into each urinal is a pressure-sensitive display, which activates an interactive game when used. This game includes sounds and images, bringing entertainment value to where you’d least expect. It will most likely will be installed in airports and schools “with the functional purpose of improving hygiene”.

The projection of the project into a museum space was conceived of as a critical-ironic measure, questioning the concept of art, but extending it at the same time.

Honorable Mention - Bright Walk

There's a good reason why these shoes are called "Bright Walk", built-in Piezo-electric sensors convert the impact from running or walking into static energy which than power electro luminescent polymers to produce light.

"Besides its aesthetic contribution to the fashion scene (for including functional lighting), it addresses the added value of Safety for the runners."

Honorable Mention - Solar Powered LED Light

The LightCap is basically a solar powered water bottle which has a built-in LED light in its lid. It features a waterproof solar panel, battery pack, and "will stay bright for hours while the rechargeable Ni-Cad batteries will last for at least 300 cycles" on a four hour charge -- in sunlight. This device measures 8 ¼" tall and 3 ¾" wide with a 32 oz capacity. No word yet on pricing and availability.

Set it in the sun or hang it from a railing during the day and you'll have light all night long!

Honorable Mention - Intelligent Spoon

Connie Cheng and Leonardo Bonanni have developed the world's first "Intelligent Spoon". It's equipped with sensors to measure temperature, acidity, salinity, and viscosity. Download the recorded data to any computer via a cable for furthur processing.

Apart from consolidating measurements that are normally done by an array of equipments into a single spoon, the information obtained can be used to advise the users what their next step should be; for example, it tells the user if there is not enough salt in the brine prepared to make pickles.